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We had fun with this and it looks great!.

Shame the throwing mechanic was so SO off for us it made it unplayable.

this has gotta be the prettiest game i've ever seen! i looove aesthetically pleasing design. :)

sadly i can't try it bc i only have a quest, but the little add-ons (like the satisfying sound effects, the ragdoll effect & the toilet paper trail - ESPECIALLY the trail) look awesome. it's a bit hard to tell whether the enemies are spawning from all 360 degrees, so i think you should add some visual/audio indicator for when an incoming enemy is out of view. it would also be really neat if the enemies appeared more naturally - like stepping out from behind the buildings / around the corner, or even jumping down from the fire escapes. (also, how do you know when you're out of rolls? haha)

still super cool!! i can't believe you did it solo (and so quickly too!)

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Great thanks! Actually I'm going to add Quest version soon. I use some custom logic for fog and just had no time to implement it in mobile shaders. Yep, enemies are spawning everywhere and the gameplay changes a bit the further you proceed (some other ways of using paper appear). As for "ammo": I wanted to create this old-games gameplay using quick die-learn-retry loop, that's why I removed "ammo" indication and changed some other things :)

Once again thanks!

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Made an Oculus Quest APK: http://d3e.ru/apk/VRToiletPhysics-armv7-es2.apk (can be installed with adb or SideQuest) Actually this is exactly the same build as for PC (so colors are oversatured on Quest and parts of fog are looking different to how they are supposed to :) I'll polish it later when the jam is over and they allow project updates.

thanks!! i'll try it when i'm done with finals :)